A (very) short essay: Advocating For Two Handed Inputs (drawing, sculpting, grabbing) In VR Art Applications, And A Potential UI Solution.

The standard design paradigm is: input (draw, sculpt, etc) with your dominant hand, hold the menu with your non dominant hand. 


Now: a small experiment. 


Put down your phone. C’mon, do it. 


Now: show me about how big a microwave is. 


Now: describe a voluptuous figure. 


Now: Imagine a wire in front of you, bend it into an “S.”


Now: Imagine an action figure. Pose it like an “X.”


Etc…


Our hands are so often smarter than we are - and they work as a team. They’re Michael Jordan and Scottie Pippen. Allowing double the input will in many cases: more than 2X your speed and grace. 


One potential UI solution: a single button on the non dominant controller to switch between input and menu modes. 


Thanks, 


Matt